Warrior Spells Updated for 4.3

This area lists the current warrior spells in World of Warcraft. New spells will be added with expansions and patches. If I am missing any please email me so that I can update this page.

Warrior Arms Abilities Updated for 4.3

Spell
Description
Colossus Smash
Battle, Berserker Stance
Smashes a target for 150% weapon damage plus 120 and weakens their defenses, allowing your attacks to entirely bypass 100% of their armor for 6 seconds. Bypasses less armor on players.
30 Rage, Melee Range, Instant, 20 second cooldown
Throws your weapon at the enemy causing 12 damage (based on attack power). This ability causes high threat.
30 yd range, Instant, 1 minute cooldown
Throws your weapon at the enemy causing [12 + 50% of Attack Power] damage, reducing the armor on the target by 20% for 10 seconds or removing any invulnerabilities.
25 Rage, 30 yd range, 1.5 second cast, 5 minute cooldown, Requires Battle Stance Active
Retaliation
Battle Stance
Instantly counterattack any enemy that strikes you in melee for 12 seconds. Melee attacks made from behind cannot be counterattacked. A maximum of 20 attacks will cause retaliation.
Instant, 5 minute cooldown
Hamstring
Battle, Berserker Stance
Maims the enemy, reducing movement speed by 50% for 15 seconds.
10 Rage, Melee Range, Instant
Overpower
Battle Stance
Instantly overpower the enemy, causing 125% weapon damage. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried.
5 Rage, Melee Range, Instant, 1 second cooldown
An attack that instantly deals [8 + 60% of ap] physical damage. A good attack for moments of excess rage.
30 Rage, Melee Range, Instant, 3 second cooldown
Thunder Clap
Battle, Defensive Stance
Blasts enemies within 8 yards for 302 damage, and increases the time between their attacks by 20% for 30 seconds. Damage increased by attack power.
20 Rage, Instant, 6 second cooldown
Rend
Battle, Defensive Stance
Wounds the target causing them to bleed for 525 damage plus an additional [75% of MWB + 75% of mwb + MWS * 10.71% of AP] (based on weapon damage) over 15 seconds.
10 Rage, Melee Range, Instant
Charge
Battle Stance
Charge an enemy, generate 15 Rage, and stun it for 1 seconds. Cannot be used in combat.
8-25 Yard Range, Instant, 15 second cooldown
A balanced combat stance. Increases damage done by 5%. Decreases damage taken by 5%.
Instant, 1 second cooldown
A simple strike that deals 19 to 24 damage. Use once you have sufficient rage.
20 Rage, Melee Range, Instant, 3 second cooldown

 

Warrior Fury Abilities Updated for 4.3

Spell
Description
Leap through the air towards a targeted location, slamming down with destructive force to deal [1 + 50% of AP] damage on all enemies within 8 yards.
8-40 yd range, Instant, 1 minute cooldown
Reduces the cooldown of Heroic Strike and Cleave by 50% for 15 seconds.
Instant
You regenerate 30% of your total health over 10 seconds. Can only be used while Enraged, and new Enrage effects may not be gained while active.
15 Rage, Instant, 3 minute cooldown
Generates 20 Rage and increases the Stamina of all party and raid members within 30 yards by 584. Lasts 2 min.
Instant, 1 minute cooldown
Recklessness
Berserker Stance
Grants your special attacks an additional 50% chance to critically hit, but increases all damage taken by 20%. Lasts 12 seconds.
Instant, 5 minute cooldown
Enter a berserker rage, removing and granting immunity to Fear, Sap and Incapacitate effects, and causing extra Rage generation when taking damage. Lasts 10 seconds.
Instant, 30 second cooldown
Reduces the physical damage caused by all enemies within 10 yards by 10% for 30 seconds.
10 Rage, Instant
Intercept
Berserker Stance
Charge an enemy, causing [12% of AP] damage (based on attack power) and stunning it for 1 seconds.
10 Rage, 8-25 Yard Range, Instant, 30 second cooldown
Forces all enemies within 10 yards to focus attacks on you for 6 seconds.
5 Rage, Instant, 3 minute cooldown
Slams the opponent, causing 145% weapon damage plus 430.
20 Rage, Melee Range, 1.5 second cast
Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 yards to flee. Lasts 8 seconds.
25 Rage, 8 yd range, Instant, 2 minute cooldown
Pummel
Battle, Berserker Stance
Pummel the target, interrupting spellcasting and preventing any spell in that school from being cast for 4 seconds.
10 Rage, Melee Range, Instant, 10 second cooldown
Whirlwind
Berserker Stance
In a whirlwind of steel you attack all enemies within 8 yards, causing 65% weapon damage from both melee weapons to each enemy. If Whirlwind deals damage to 4 or more targets with the main-hand weapon, its cooldown will be reduced by 6 seconds.
25 Rage, Instant, 10 second cooldown
An aggressive combat stance. Increases damage done by 10%.
Instant, 1 second cooldown
A sweeping attack that strikes the target and a nearby ally, dealing [6 + 45% of ap] physical damage.
30 Rage, Melee Range, Instant, 3 second cooldown
Increases Strength and Agility of all raid and party members within 30 yards by 549, and generates 20 Rage. Lasts 2 min.
Instant, 1 minute cooldown
Execute
Battle, Berserker Stance
Attempt to finish off a wounded foe, causing [10 + 43.7% of AP] physical damage and consumes up to 20 additional Rage to deal up to [87.4% of AP] additional damage. Only usable on enemies that have less than 20% health.
10 Rage, Melee Range, Instant
Instantly attack the target causing [56% of AP] damage and healing you for 20% of your maximum health. Can only be used within 20 secondsafter you kill an enemy that yields experience or honor.
Melee Range, Instant

 

Warrior Protection Abilities Updated for 4.3

Spell
Description
Intervene
Defensive Stance
Run at high speed towards a party or raid member, intercepting the next melee or ranged attack made against them as well as reducing their total threat by 10%.
10 Rage, 25 Yard Range, Instant, 30 second cooldown
Spell Reflection
Battle, Defensive Stance
Raise your shield, reflecting the next spell cast on you. Lasts 5 seconds.
15 Rage, Instant, 10 second cooldown
Shield Wall
Defensive Stance
Reduces all damage taken by 40% for 12 seconds.
Instant, 5 minute cooldown
Revenge
Defensive Stance
Instantly counterattack an enemy for 1618 to 1977 damage. Revenge is only usable after a successful block, dodge, or parry.
5 Rage, Melee Range, Instant, 5 second cooldown
Disarm
Defensive Stance
Disarm the enemy's main hand and ranged weapons for 10 seconds.
15 Rage, Melee Range, Instant, 1 minute cooldown
Shield Block
Defensive Stance
Increases your chance to block by 25% for 10 seconds. In addition, if your total chance to block or avoid an attack exceeds 100%, your chance to critically block is increased by the excess.
10 Rage, Instant, 1 minute cooldown
Shield Bash
Battle, Defensive Stance
Bash the target with your shield dazing them and interrupting spellcasting, which prevents any spell in that school from being cast for 6 seconds.
10 Rage, Melee Range, Instant, 12 second cooldown
Strikes at the defenses of your target, reducing their armor by 4%. Sunder Armor causes a large amount of threat, increased by attack power. Can be applied up to 3 times. Lasts 30 seconds.
15 Rage, Melee Range, Instant
Taunt
Defensive Stance
Taunts the target to attack you, but has no effect if the target is already attacking you.
30 yd range, Instant, 8 second cooldown
A defensive combat stance. Decreases damage taken by 10%. Significantly increases threat generation.
Instant, 1 second cooldown
Parry
Passive
Gives a chance to parry enemy melee attacks.